Bistro Atlas (working title) is a restaurant management sim where you don't cook or carry plates. You make the decisions, and your restaurant gets better.

Start with a tiny 12-seat place in Tokyo. Pick a signature dish, research recipes, hire and train staff, expand the floor, and open a second restaurant in Tokyo or Rome.

  • Watch your restaurant run by itself in a clean isometric view
  • Every problem shows its cause: who waited, why, and what to fix
  • See your investments pay off with before/after numbers
  • Guests leave comments you can act on
  • Earn a place in the gourmet guide every 28 days

This is an early prototype. Art is placeholder. I'd love to know: Was it fun? Was it clear what to do? Where did you get stuck?

How to send feedback: open Save → Playtest, answer the 1-minute survey, press Copy feedback code, and paste it in the comments below along with anything you want to say. No names or contact details are recorded.

Plays in your browser on PC and mobile. English and Japanese. Progress saves automatically in your browser.

Game Gauntlet - SIM Jam entry

What it's going for: A calm, readable simulation of running a small restaurant, for players who like management and tycoon games where you fix causes instead of clicking fast.

Theme (Simulation): The whole restaurant is simulated. Guests arrive, wait, order, eat and pay. Cooks, servers and equipment have limited capacity, ingredients expire, and reputation changes demand. Every wait has a recorded cause, so you improve the system itself.

Controls: Mouse or touch only. Press the play button to open for the day, and use the speed buttons to pause or run at 1x, 2x or 4x. The end-of-day button (or the N key) skips to the daily report. Click a guest, staff member, table or piece of equipment to inspect it. Use the mouse wheel to zoom. All decisions are made from the menu at the bottom of the screen. A short tutorial guides your first two days.

Credits: Three.js (MIT License).

AI disclosure: This game was made by a solo developer working with an AI assistant (Claude by Anthropic). AI was used to generate the code, the in-game text (English and Japanese) and the placeholder graphics (procedural 3D shapes, logo, cover image). The developer directed the design, made all game decisions and playtested each version. No AI content is generated at runtime.


Bistro Atlas(仮)〜世界の名店をつくろう〜 は、調理や配膳の操作がないレストラン経営ゲームです。あなたの判断で店がよくなっていきます。

東京の12席の小さな店から始めて、看板料理を決め、料理を研究し、スタッフを育て、店を広げ、東京やローマに二号店を出しましょう。

開発中の試作版です。 絵は仮のものです。「楽しかったか」「何をすればよいか分かったか」「どこで詰まったか」を教えてください。

感想の送り方: ゲーム内の「保存」→「試遊」でアンケート(1分)に答え、「感想コードをコピー」を押して、下のコメント欄に貼り付けてください。名前や連絡先は記録しません。

Updated 9 minutes ago
Published 7 days ago
StatusPrototype
PlatformsHTML5
AuthorBitDot428
GenreSimulation
TagsCooking, Economy, Isometric, Management, Relaxing, restaurant, Singleplayer, Tycoon
AI DisclosureAI Assisted, Code, Graphics, Text

Development log

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