Empire Ticker is an early browser-based prototype of a civilization-building game where you manage resources, build up your nation, and defend it from periodic enemy raids as you progress through the ages (Stone Age -> Ancient -> Medieval, with more to come).


This is a very early playable prototype, built to test the core loop and get honest feedback before full production. Art is currently placeholder (emoji-based), and features are still being tuned.


What's in this build:

- Resource management (food, wood, stone, gold) with automatic production

- Build & upgrade structures (farms, walls, barracks, and more)

- Auto-resolved defense battles against periodic raids

- Era progression with unlockable buildings and production bonuses

- A small "city view" that grows visually as you build

- Local save/load (your progress is saved in your browser)

- A mock rewarded-ad flow (no real ads, this is just testing the UX)

- English and Japanese language support (toggle with the language button)


What I'd love feedback on:

- Is the core loop (build -> produce -> defend) fun and easy to understand?

- Does the difficulty/pacing feel fair, especially early on?

- What would make you want to keep playing?

- Anything confusing, broken, or annoying?


Feel free to leave a comment below, every bit of feedback helps shape where this goes next. Thank you for playing!


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(日本語)

Empire Ticker(エンパイアティッカー)は、資源を管理しながら国を発展させ、時代を進めながら敵の襲撃から自国を守るブラウザ向け文明構築ゲームの初期プロトタイプです。


まだ開発の非常に早い段階のビルドで、アートは仮素材(絵文字ベース)、バランスも調整中です。率直なご感想・フィードバックをいただけると嬉しいです。コメント欄でお気軽にどうぞ!


英語・日本語の両方に対応しています(画面上の言語切替ボタンで切り替え可能)。

Published 1 day ago
StatusPrototype
PlatformsHTML5
Rating
Rated 1.0 out of 5 stars
(2 total ratings)
AuthorBitDot428
GenreStrategy, Simulation
Tagsbrowser, Casual, City Builder, html5, Idle, Incremental, resource-management, Tower Defense
AI DisclosureAI Assisted, Code, Graphics, Text

Development log

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